Just about real: painting skin using pixels, points, polygons and presence.
This programme of research seeks to expand the practice of painting through the exploitation of new technologies, whilst interrogating the nature of material reality through art. In particular, the work attempts to show a hidden reality of, and through, human skin. Intuitive human aesthetic judgements dominate this predominately art practice-led study.
Whilst trying hard not to dwell on a Cartesian geometry of the human form, the research considers the skin between the weird quantum world of wave-stuff, and the familiar classical world of particle-things. It considers human skin as it forms at the sub-atomic level, and what might be coming (or going on), just beyond the point that human skin becomes 'classical' reality.
The pigments for each painting are generated using 3D scans of human subjects, which are post-processed with specialist point-cloud software. Each artwork is then painstakingly painted by hand using an electronic stylus on a digital tablet.
These artworks are used to construct immersive 'virtual reality' environments which seek to further push the paint into this new medium of spatial presence. Initial VR artworks can be experienced via the SteamVR Workshop here:
The work operates within the expanded field of painting, with a respect for the traditions of the practice of painting. The work resonates with early modernism, but draws inspiration from the striated space painters of the School of London, and smooth space painters such as Bouguereau and Ingres.
Each still-image artwork is authenticated in the Block-chain as a limited digital edition of 8, via ascribe.io. Artworks can be viewed here: